8-Bit Show And Tell
8-Bit Show And Tell
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Apple II Hi-res 10 PRINT *or* Robin vs. Applesoft BASIC
Discovering yet another 10 PRINT variant, this time for the Apple II by Lee Fastenau, we drag the Apple IIc away from the beach and back to the plywood. After some b-roll ranting, we discuss some of the quirks of the Applesoft BASIC editor, and go about entering the program. Several attempts at improving the program are made, but they don't amount to much, despite great perseverance with the editor. In the end, maybe we learn it's about the journey, not the destination.
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2nd channel: ua-cam.com/channels/AgWzEh5c8391eJnELDy9OA.html
Index:
0:00 Intro / rant / wildlife footage
4:19 Booting the Apple IIc / type-in time
8:29 RUN - hires 10 PRINT
10:31 What's with delete?
12:58 An attempt at line editing
17:22 Okay instead I'll shorten it
23:10 Slash logic
28:52 One more try at faster
33:19 Play with Size: it's bigger
35:42 Failed improvement: line draw
41:20 Thanks! Some bonus thoughts about the journey
Переглядів: 6 055

Відео

Oric-1 First L̶o̶o̶k̶ Listen
Переглядів 13 тис.21 годину тому
We take a first (short) look at Tangerine Computer System's ORIC-1, a British-made 6502-based computer that had some, but not a lot of success in the UK and France in the early 1980s, competing primarily against the ZX Spectrum. I couldn't manage to get any video output from the computer and normally that would mean I'd just shelve the video and move on to something else. But when I was told I ...
Best POKE Ever? For Commodore 64
Переглядів 34 тис.14 днів тому
There's so many potential POKEs in the world; nobody's tried them all, but here's one for the Commodore 64 that may provide the best bang for your buck: POKE 788,82. Join me as we demonstrate what it does, try to figure out the history of it, and then attempt to explain how it works, and why there are a couple variations of it. Pagetable disassembly: www.pagetable.com/c64ref/c64disasm/#EA31 Sna...
Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 #metroidvania #8bit
Переглядів 11 тис.21 день тому
Emu's Massive Hunt is a brand-new VIC-20 platform game in the Metroidvania style that was developed using Turbo Rascal Syntax Error and the LBM8 graphics library by Andy Hewitt of Hewco. It's available on cassette from The Future Was 8-Bit and as a free download for your 35K expanded VIC-20. We demonstrate loading the game from tape on a real NTSC VIC-20, and of course play the game, and then l...
10x Faster Than C64 BASIC? Hare Basic
Переглядів 31 тис.Місяць тому
Hare Basic is a fast, limited instruction set, integer-only basic interpreter (not a compiler) for Commodore 64 and VIC 20, created by Aleksi Eeben and released for free download in May 2024. There's an excellent handbook included, and the distribution disk includes many excellent example programs. I had a lot of fun developing a little game prototype with Hare Basic and found that it was surpr...
This Game Cheats? Hal Labs' LeMans for Commodore 64 (Part 3)
Переглядів 12 тис.2 місяці тому
Finally we dig into the disassembled code of LeMans, with a focus on the time-keeping and scoring routines that are directly tied to this game's very flexible definition of a second. Can we conclusively show that this game cheats? Along the way we find a really neat trick for detecting multiples of 20,000 points, and other conventional and unconventional approaches to C64 game development. LeMa...
SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64
Переглядів 16 тис.2 місяці тому
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy pro...
Viewing the 2024 Solar Eclipse with Commodore 64's 1984 Sky Travel
Переглядів 20 тис.2 місяці тому
A Commodore 64 can be used to view the 2024 Total Solar Eclipse with the help of some software from 1984 called "Sky Travel: A Window To Our Galaxy". We take a quick look at the original boxed program, complete with floppy disk, manual, and diskette replacement card! Then with the help of a 1541 disk drive and some vigorous head knocks, we get the software booted, configured (with some advice f...
Penultimate+2 2024 Refresh: More Games, Prog. Aid, wAx, Waterloo BASIC for VIC-20
Переглядів 9 тис.3 місяці тому
The Penultimate 2 cartridge for the Commodore VIC-20 has been refreshed for 2024. It's got even more games and programming tools packed in, so let's take another look. Highlights include the Programmer's Aid utility, the wAx2 assembler, and Waterloo Structured BASIC. Official Penultimate 2 Page: www.tfw8b.com/product/vic20-penultimate-plus-two/ My previous PU 2 videos: Mostly about the games: u...
Making a C64 Cartridge Dump RUNable, Fixing a 42-Year-Old Typo? LeMans (Part 2)
Переглядів 16 тис.3 місяці тому
Now that we've got a binary dump of the Lemans game cartridge (see previous video linked below) how do we make it able to simply LOAD and RUN without a bunch of messing around in the machine language monitor? And as a bonus: we fix a 42-year-old typo in the game! Part 1: Dumping LeMans cartridge: ua-cam.com/video/YV9WN-dTNgk/v-deo.html Part 2: Making the binary RUNnable: This video! Part 3: Thi...
What's a Leap Year? Calculating on Commodore 64
Переглядів 12 тис.4 місяці тому
2024 is a leap year, and February 29th is Leap Day! Can we calculate leap years on a Commodore 64 in BASIC and 6502 Assembly Language? Of course we can. We also learn about why we have leap years, Julian and Gregorian calendars, question if it's Simon's or Simons' BASIC, figure out binary long division, notice some strange coincidences, and see Robin's ancestors in some 1962 movie footage that ...
First Stealth Video Game: Lost & Found. Manbiki Shounen / Shoplifting Boy for Commodore PET, 1979
Переглядів 14 тис.4 місяці тому
Way back in 1979 in Japan, Hiroshi Suzuki programmed a game for the Commodore PET that many consider the first-ever Stealth game: Manbiki Shounen aka Shoplifting Boy. Predating Castle Wolfenstein, it's a game in which a young shoplifter attempts to clear a supermarket of all items on the shelves without being caught. While this game has been ported to other platforms and those versions survive,...
Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64 (Part 1)
Переглядів 21 тис.4 місяці тому
Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64 (Part 1)
43-Year-Old INPUT Bug Fixed: From C64 to VIC-20
Переглядів 16 тис.5 місяців тому
43-Year-Old INPUT Bug Fixed: From C64 to VIC-20
Adding Command Line-esque Parameters to C64 and C128 Programs
Переглядів 16 тис.6 місяців тому
Adding Command Line-esque Parameters to C64 and C128 Programs
Atari 2600(+) Games for Christmas 1983/2023: Chosen by my Kids
Переглядів 11 тис.6 місяців тому
Atari 2600( ) Games for Christmas 1983/2023: Chosen by my Kids
This Function Destroys Programs: MS-BASIC's VAL()
Переглядів 45 тис.6 місяців тому
This Function Destroys Programs: MS-BASIC's VAL()
38911 Bytes Free? Commodore 64's BASIC RAM
Переглядів 37 тис.6 місяців тому
38911 Bytes Free? Commodore 64's BASIC RAM
LOAD"*",9 : Beyond Device 8 on Commodore 64
Переглядів 21 тис.7 місяців тому
LOAD"*",9 : Beyond Device 8 on Commodore 64
Microsoft BASIC-80 In Secret? VTech's PreBASIC
Переглядів 23 тис.7 місяців тому
Microsoft BASIC-80 In Secret? VTech's PreBASIC
What's Wrong With Load"*",8,1 or LOAD"*",1 on C64
Переглядів 34 тис.7 місяців тому
What's Wrong With Load"*",8,1 or LOAD"*",1 on C64
VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy?
Переглядів 11 тис.7 місяців тому
VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy?
ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In
Переглядів 14 тис.8 місяців тому
ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In
A PETSCII Message from "Hooked On A Feeling" Blue Swede Singer Björn Skifs Decoded on Commodore 64
Переглядів 13 тис.8 місяців тому
A PETSCII Message from "Hooked On A Feeling" Blue Swede Singer Björn Skifs Decoded on Commodore 64
8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and more
Переглядів 9 тис.8 місяців тому
8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and more
The Commodore 64 Assembler With A Deliberate Bug: Zeus64
Переглядів 18 тис.8 місяців тому
The Commodore 64 Assembler With A Deliberate Bug: Zeus64
99.8% Compatible? The C64 Mode of the Commodore 128
Переглядів 29 тис.9 місяців тому
99.8% Compatible? The C64 Mode of the Commodore 128
Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary
Переглядів 17 тис.9 місяців тому
Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary
Fastest C64 10 PRINT (one-line) With New Benchmark BASIC?
Переглядів 29 тис.10 місяців тому
Fastest C64 10 PRINT (one-line) With New Benchmark BASIC?
VIC-20 Penultimate+2: Programming, Games, Utilities, RAM Expansion and More
Переглядів 19 тис.10 місяців тому
VIC-20 Penultimate 2: Programming, Games, Utilities, RAM Expansion and More

КОМЕНТАРІ

  • @ingolf17
    @ingolf17 13 хвилин тому

    What ?? You got an iphone ??? ;)

  • @ChrisB...
    @ChrisB... 27 хвилин тому

    Best day was when I showed my Apple friends digitized music/speech on my 64. Hated Apple basic so much I refused to use it in the one and only computer class I took in HS, turned in my printouts in C64 basic, the teacher was not pleased. Apples back in the day were just like trying to use Macs with only one mouse button. Super annoying and unintuitive.

  • @ChopsticksDIYGarden
    @ChopsticksDIYGarden 30 хвилин тому

    In the 80s, I bought the VIC20, then returned it the next day and got the C64 instead.

  • @beau-urns
    @beau-urns 37 хвилин тому

    Came for the apple, stayed for the beaver

  • @m7hacke
    @m7hacke 57 хвилин тому

    I was talking to my TV, "Robin, it is line number 12. Just type 12 <enter>". LOL.

  • @michaelturner2806
    @michaelturner2806 Годину тому

    I was white knuckle afraid the whole time seeing so many things stuffed into a single line. New line numbers for almost everything here. Maybe two variables assigned together, or two print statements if I intended a double space. That way when (not if) I made a mistake it was easier to retype the offending line. I knew about the escape and cursor thing but I retyped anyway to be sure.

  • @codahighland
    @codahighland Годину тому

    After you press Escape, and you cursor around, you can use it as a modal editor. It's not great, but it's not as bad as it seems. You have to be aware that cursor mode skips the characters on the screen, and outside of cursor mode the right arrow acts as if you typed the characters that were there (you showed this part in the video). This is double-edged: It can work as a copy-paste as well as a cut command, but it also is far from obvious and it isn't WYSIWYG.

    • @codahighland
      @codahighland Годину тому

      If you press escape and arrow left and escape again, you CAN insert.

  • @DonaldCupit
    @DonaldCupit 2 години тому

    You always do a great job, and I love your videos. BTW, I get a bit of a kick when you make a mistake, or when things are not going well, and you do that little 'Oh....' sound. I've heard it so many times that it will make me smile when you do it, and on this video, you really gave us a great one. Normally I smile a bit when you do, but that one you did on this video made me actually laugh out loud! Keep up the good work and keep chugging along. Your fan base will be there for you.

  • @12Q46HPRN
    @12Q46HPRN 2 години тому

    That Apple editor lies on the spectrum somewhere between vim and emacs. I'll sit down and await my beating. . . .

  • @codahighland
    @codahighland 2 години тому

    Delete does work as a backspace if you're not using ROM BASIC. Native Apple users always boot to a disk. Disk drives aren't optional for Apple IIs.

  • @codahighland
    @codahighland 2 години тому

    See, a big part of "user friendly" is just familiarity. For me, going from an Apple computer where you just put in the disk and turned it on, having to type a LOAD command with symbols and numbers seemed clunky and primitive.

  • @tarstarkusz
    @tarstarkusz 2 години тому

    3:20 Even as a Commodore fan who chose both a vic-20 and a C64 over all others as a kid (and paid for the Vic myself as a 13 year old), I agree with the critics. The Commodore machines were toys in comparison to the Apple II. All the small businesses that went with Apple over the competition is just proof of their (and my) assertion that Commodore computers were toys in comparison. For example, there is no easy way to get an 80 column display on a Commodore. What few hardware options there were available, most software could not use said hardware. The Apple 80 column card was widely supported.

  • @LeftoverBeefcake
    @LeftoverBeefcake 2 години тому

    44:45 - It's 2024, where is our super advanced version of Smell-O-Vision? I want that burning electronics smell when a RIFA capacitor explodes, gosh darn it! Also, I feel so spoiled thanks to the Commodore screen editor. #ThankYouCommodoreEngineers

  • @tarstarkusz
    @tarstarkusz 2 години тому

    1:30 "Guys, I love what you love. Please don't tear me a new one in the comments!!!!!" As much as I think the Apple II is a MUCH, MUCH better machine for small business (compared to Commodore or Atari or any other 8-bit popular at the time) , it is one of the worst 8 bit computers for the home. Completely inappropriate for games. Massively overpriced too. It's not just because it's weak in sound and graphics. It's because it was extremely weak for sound and graphics even at the time. Maybe not in 1977, but by 1980, it was obsolete

  • @timsmith2525
    @timsmith2525 3 години тому

    I think Woz was used to using terminals or teleprinters, and he was stuck in the "I have to do it the old way" mentality. Either that, or Woz was so good that he always typed everything correctly the first time, so he saw no need for an editor.

  • @timsmith2525
    @timsmith2525 3 години тому

    Why can't people just be thankful that we had and have so many choices? I thought my brother-in-law's CoCo was pretty cool; I don't understand why he felt the need to justify his purchase over my C64. I certainly felt no need to defend my purchase, and I didn't.

  • @timsmith2525
    @timsmith2525 3 години тому

    The TI-99 owners were jealous; the Apple owners were snobs.

  • @timsmith2525
    @timsmith2525 3 години тому

    The beaver footage really shows the understatement of "Beavers cut down trees and build dams". There way more effort than is implied.

  • @macdaddyns
    @macdaddyns 3 години тому

    Great video Robin, just confirmed I made the correct choice 40 years ago and loved my 64. Besides all my friends had C64's and we were pleased that our high school was a commodore user as well.

  • @cpm1003
    @cpm1003 3 години тому

    I think the reason for the thick lines drawn by HPLOT is the "artifact" color that Apple used. Single pixel diagonal lines would appear as alternating colors on a real CRT. It looks like your capture device is interpreting the signal as monochrome, so it's not apparent here. Try your program with HCOLOR = 1 or 2 or 5 or 6 to see a real mess. HGR in color is really only 140 x 192.

  • @david4368
    @david4368 4 години тому

    Editing a BASIC program on an Apple II was painful back in the day. Thanks for the trip down amnesia lane.

    • @michaelwilliamson1392
      @michaelwilliamson1392 4 години тому

      When I took Applesoft BASIC in H.S., I'm pretty sure we never messed with editing like that - we limited the number of commands on a single program line and then retyping it wasn't such a chore. Of course, the only other programming I did back then was on a terminal to the local University's VAX for Pascal or APL, so I didn't have anything better to compare it to.

  • @vwestlife
    @vwestlife 4 години тому

    I remember in school where we had Apple IIs, the teacher gave us one of these extra-long one-line programs to type in, but he mentioned the problem about the extra space causing it to overflow if you tried to edit the program. The solution is to type POKE 33,33 which disables it from adding the extra spaces at the beginning and end of each line of text in the listing, which count against the line length limit if you cursor over them while editing the program. It will still add extra spaces within the program statements, though. So if your one-line program is too long to re-enter it with those included, the only solution is to type it in again!

    • @8_Bit
      @8_Bit 4 години тому

      I like how easy that POKE 33,33 is to remember!

    • @vwestlife
      @vwestlife 2 години тому

      @@8_Bit What it actually does is set the text window to 33 columns instead of 40, which is the point at which Applesoft stops adding blank space to the lines (at 34 columns wide, it still would). In 80-column mode, POKE 33,72 has the same effect. Type TEXT to return to normal text window width.

  • @weedmanwestvancouverbc9266
    @weedmanwestvancouverbc9266 4 години тому

    Also the way that the graphics work in the apple is that sections of the screen are split apart in memory for some reason. I tried figuring out how to do high resolution Graphics in assembly and simply gave up because I couldn't figure out how to calculate where to put stuff in memory just to do a single line

    • @saganandroid4175
      @saganandroid4175 26 хвилин тому

      It is just as bad in text mode. Woz was mental.

  • @weedmanwestvancouverbc9266
    @weedmanwestvancouverbc9266 4 години тому

    Some people in here saying that apple had a terrible editor. It did not have one at all. Do you want it to change a semicolon or edit some text, you had to re-enter the entire line

  • @weedmanwestvancouverbc9266
    @weedmanwestvancouverbc9266 4 години тому

    Texas instruments got frozen out of the computer Market because Jack Trammell held a grudge against them that went back a few years. That probably spilled over into the Texas Instruments computer users

  • @landsgevaer
    @landsgevaer 4 години тому

    If the size is (one less than) a power of two, like S=3, then instead of D=RND(1)<.5 .. HPLOT X+R, Y+ABS(R-D*S) the following could work and be a tiny bit faster, if it has a xor: D=S*(RND(1)<.5) .. HPLOT X+R, Y+(R XOR D)

  • @cpm1003
    @cpm1003 4 години тому

    I grew up with an Apple ][e. I guess there's good reasons I don't remember doing any one-liners!

  • @altusmusic_ca
    @altusmusic_ca 4 години тому

    The obvious answer to easy editing is to have each command on its own line, but I wonder if there's a speed benefit to writing everything into one line of code? I fondly recall the 1- and 2 liner code demos on my apple 2 -- amazed by what could be accomplished with such tight code. I certainly learned a lot from them. :)

  • @G.B...
    @G.B... 4 години тому

    I never used Applesoft's Basic, and I guess I was lucky. That abysmally bad editor would drive me crazy.

  • @infindebula
    @infindebula 4 години тому

    In my high school we had TRS-80 Model 3 computers in the “Data Processing” class and Apple //e computers in the “Computer Science” class. I used both, and always preferred the Commodore screen editor on my own machine. In fairness to the Apple II, it’s not really normal to pack so much into a single BASIC line. The editing experience would be a lot easier, and the program more readable, with multiple lines. In any case, 8-bit computing is not for the impatient! A lot of little trees have to be dragged through the forest just to make that rudimentary dam!

    • @saganandroid4175
      @saganandroid4175 20 хвилин тому

      Only not normal because it is useless for it.

  • @cromagnatron7155
    @cromagnatron7155 5 годин тому

    To be negative in the retro computing and gaming world just seems so unnecessary. Thanks for your videos and what you contribute to the community.

  • @JimLeonard
    @JimLeonard 5 годин тому

    I don't look at the Apple II line as a failure in any way, or somehow inferior to the C64. Instead, I look at the C64 as what you can do with when you have half a decade of development and advancements. So of course the C64 was better given that additional time, and I don't see them as competing with each other.

    • @8_Bit
      @8_Bit 4 години тому

      To clarify, most/all of this really wasn't about C64 vs. Apple II. It was mostly about me doing my best to work on a fun 1-line 10 PRINT. But I did bring some expectations from my experiences going back to the Commodore PET (contemporary with the Apple II in 1977) and from a select number of Apple II fans who to this day swear the C64 is a toy and the Apple is inherently better and more professional. And this Apple IIc is from 1984; Apple certainly improved some aspects of it over the original Apple II but apparently didn't bother much with their BASIC editor despite having the time and resources.

  • @Alphadec
    @Alphadec 5 годин тому

    Are you keeping up with your commodre. ?

  • @nuk1964
    @nuk1964 5 годин тому

    The confusing bit about the editing within Applesoft BASIC is that it involves two different modes -- input mode and cursor movement. The addition of spaces in listing can be a blessing and curse -- as you discovered, when you have program lines that are near the limit it's a curse (to work with these, you'll have to keep toggling between cursor move and edit mode). Inserting text could be handled by toggling to cursor move to move cursor elsewhere (possibly even text that you might want to copy), switch to enter mode to type or cursor past text you want to copy, then toggle to cursor move mode to position to continue, toggle back to enter mode to scan past the rest of the line. Blanks are ignored (unless part of a string constant or REM) -- so you can enter "P R I N T" and still end up with "PRINT" (assuming that there wasn't text prior to it that might affect the parser. This also meant you can't use space to indent code. It also means you can't use space to affect the parsing -- for example if you try to enter "IF A THEN PRINT A" you don't get the expected result -- you end up with "IF AT HEN PRINT A". To get the intended result you have to enter it as "IF(A)THEN PRINT A"

    • @nuk1964
      @nuk1964 5 годин тому

      The editing quriks within Applesoft didn't bug me as much -- I came from a TRS-80 background where the editing was line-oriented (not too different from using EDLIN text editor on the IBM-PC) In comparison the editing method in Applesoft was more "user-friendly"

  • @SIDCIAVIC
    @SIDCIAVIC 5 годин тому

    Anal retentive Woz, use as few chips as possible. Vs. Business is war Jack attack, get it done and get it out by Christmas.

  • @RandyFortier
    @RandyFortier 5 годин тому

    This is some quality Canadian content!

  • @cbmeeks
    @cbmeeks 5 годин тому

    I would love to see you do some tutorials on the Turbo Rascal Syntax error!

  • @ScottHiland
    @ScottHiland 5 годин тому

    I met Jim and emailed with him a couple of times, I think you're definitely carrying the torch, Robin.

  • @kevinkeeney9418
    @kevinkeeney9418 6 годин тому

    Makes me appreciate the nice screen editor on my 8-bit Atari computer.

  • @williamsquires3070
    @williamsquires3070 6 годин тому

    The sound of the Apple floppy drives still brings back happy memories of typing in programs from Nibble magazine, and playing Lode Runner, Choplifter, and Ultima 3! 😅

    • @weedmanwestvancouverbc9266
      @weedmanwestvancouverbc9266 4 години тому

      The Apple two had some interesting games that weren't able to duplicate on other computers. One of my favorites was sneakers, hadron add Apple panic

    • @saganandroid4175
      @saganandroid4175 27 хвилин тому

      Considering the sound abilities, it's no wonder the sound of floppy drives are the soundtrack to your Apple memories.

  • @ThatWriterGuy
    @ThatWriterGuy 6 годин тому

    I used to use an editor called Mr. Ed published in Nibble magazine, March 86. It made things so much easier.

  • @stix2you
    @stix2you 6 годин тому

    You have to learn the machine you are working with, and it seems like you are pretty low on the learning curve for Apple // series. That's basically all you are experiencing here. Instead of getting frustrated by it and complaining about it for a half hour on a video, maybe try to learn a little more about it instead? Read a manual? Sorry if that's harsh, but, y'know, so is your video. Just sayin'. I would have much rather watched someone pointing out the quirks and explaining WHY Apple did it this way, and show people how we used to use the Apple // quite successfully for programming. You know! Positivity! Also, there were a variety of utility programs that made some of this stuff easier. There was a robust software ecosystem, particularly for the Apple // series. In fact, you could write your own software, it wasn't that hard. Understandable if you didn't grow up in the era and didn't use the Apple // back then, but perhaps not so excusable if you are putting out a video which you expect to have value for a wide audience. It's kind of like buying an old car and not knowing how to use the choke, or complaining that "you actually have to pull out a special knob to get the engine to start? And listen to that horrible idle! How do I keep this thing running? It keeps stalling! How ridiculous!" That's kind of how you sound on this video to me.

    • @8_Bit
      @8_Bit 5 годин тому

      I said right at the beginning that I'm an Apple II n00b and this is part of my learning experience. I'm sure there are reasons why Apple did things the way they did in 1977 and I fully appreciate those sorts of historical details. But having endured many "Commodore computers are TOYS" from exceedingly snobbish Apple fans, I really expected more from this 1984 model, when they had years to improve it. These are my genuine reactions during my first few hours of trying to really use this computer for the sorts of things I enjoy. Unlike your old car example, I actually did read the manuals and try to learn "the right way" to use the computer as Apple shipped it. If I'm doing things wrong, I'm willing to learn.

    • @8_Bit
      @8_Bit 5 годин тому

      By the way, I've made dozens of videos pointing out quirks and flaws and bugs in Commodore products, despite my love for them. I make all my videos on actual vintage computers and part of my intention is documenting the actual use of them, flaws and all. I'd welcome the kind of video you wished mine was; maybe I'll eventually be able to make one. I haven't noticed anyone in the Apple-centric channels attempting what you'd like either; the details of using the Apple editor are glossed over and frankly almost everybody seems to just use emulators and cross-development tools. I'm much more interested in using the computers as they were in the '80s.

  • @SellamAbraham
    @SellamAbraham 6 годин тому

    The reason you kept losing the last NEXT is because it just coincidentally happened to be past the 239 character input limit. You have the speaker turned down, otherwise you would hear the 8 beeps that would sound every time you tried to enter a character beyond the 239 character limit.

  • @huntercoleman1347
    @huntercoleman1347 6 годин тому

    Fans of this channel already know this, but I'd like to take a second to appreciate the professional titles of these videos. Some kid, or a lesser UA-camr, would have titled this video something like "Robin DESTROYS Apple" and the thumbnail would have been him holding his arms in an X while looking angry. And I've never figured out why whenever a video is something like "Seven Reasons why blah blah" the thumbnail is almost always the person holding up 7 fingers, or whatever. Anyway, the professionalism of Robin's videos is appreciated.

  • @tommyovesen
    @tommyovesen 6 годин тому

    Oh, that was a terrible basic editor. Nice video!

  • @j0eCommodore
    @j0eCommodore 6 годин тому

    In the reentry to lines on the Apple escape to the start cursor whrough what you want to keep. escape and move to a open spece (like above) then unescape and type inserted text, escape on, move to next position on original line escape off, cursor (if the line is too long you can escape past the blank areas to tighten it back up to reenter.) TRS-80 BASIC line editor is just as bad but different (Ive used it but don't remember exactly how) Chuck Peddle claimed responsibility for ease of use on the screen editor to make the PET friendlier to program on.

    • @8_Bit
      @8_Bit 6 годин тому

      Yes, apparently Chuck Peddle programmed both the screen editor and the cassette routines on the PET in a few weekends of mad genius; both were largely undocumented and that was probably part of the reason they remained largely unchanged throughout the remaining Commodore models.

  • @svenvandevelde1
    @svenvandevelde1 6 годин тому

    Was the apple IIc sold in Europe? Having a hard time finding one.

  • @kneel1
    @kneel1 6 годин тому

    as a kid I had a TI994/a and was super jealous of my neighbors who had Commodore64's

  • @SellamAbraham
    @SellamAbraham 6 годин тому

    To stop an Applesoft BASIC program, press Control-C. Then type TEXT to get out of graphics mode and back into text mode.

  • @SellamAbraham
    @SellamAbraham 6 годин тому

    The line character buffer in Applesoft (and in ROM) is actually 239 characters. Robin makes some very fair criticisms here. The Apple ][ BASIC input routines do suck, and the LIST command, while formatting the output to make it easier to read (based on rules that make for the odd and irregular spacing), it makes program editing a pain in the ass. But what's worse: this crappy editing regime? Or obliterating one's program in memory simply to get a disk directory, as with Commodore's DOS? The point being, for every stupid design decision on the Apple ][ (and there are a few), there's 5-10 for the Commodore.

    • @8_Bit
      @8_Bit 6 годин тому

      I doubt you could substantiate the 5-10 claim. The Commodore PET from 1980 has a DIRECTORY (and CATALOG) command built-in for display non-destructive disk directories. The C64 regressed in that area, but did include a command wedge program with every 1541 that provided much easier disk access including directory listing. Given that the Apple IIc needs to load its DOS from disk, the C64 shipped with equivalent functionality with the admitted inconvenience of having to type a ~9 key sequence first. And the market provided many $30-$40 cartridge solutions to make those easy disk commands available at boot.